Neo Destiny

EXP.ALL

N493· Rare
EXP.ALL N4 93

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Versions of this card

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What the card itself says

Its characteristics and effects in play, with the original text when available.

Number
93/105
Set
Neo DestinyN4
Illustrated by
Keiji Kinebuchi
Attach EXP.ALL to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it. During your opponent's turn, if your Active Pokémon would be Knocked Out by your opponent's attack, you may take 1 of the basic Energy cards attached to your Active Pokémon and attach it to the Pokémon with EXP.ALL attached to it. If you do, discard EXP.ALL.

What to make of it

Have a look at what it does well, then at what will get in your way. After that you'll know whether it belongs in your deck.

  1. A strength

    No Weakness printed on the card. Nothing doubles up the damage it takes.

  2. Keep in mind

    None of the 3,811 tournament lists we have read runs it. That does not make it a bad card — it means we have not seen it on a table yet.

Who plays it

None of the tournament lists we have read mentions this card. That happens with a card that has just come out, or one players have not tried yet.

When it came out

Neo Destiny landed here on 28 February 2002.

Every set, with both of its dates