Raging Bolt ex
The core cards
Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.
4 of 4 different cards23 cards
The game plan
We took 6 lists of this deck, handed in at 6 different tournaments, and counted every card in every one. For 3 of them we know how the day ended, and none won their tournament. 4 cards turn up in all of them, 23 slots out of 60. The other 37 are decided player by player, with 59 different cards turning up in them.
- 4 cards show up in all 6 lists, no exceptions: 23 of your 60 slots. Of those, 3 are Trainers, 2 are Pokémon and 18 are Energy. Start there. That leaves 37 slots for you to pick yourself.
- Your big card is Raging Bolt ex, 240 HP. Bellowing Thunder hits 70 per card you discard yourself to fire the attack. It needs 2 Energy, 1 Lightning and 1 Fighting attached.
- The sharpest disagreement is over Fezandipiti ex: 3 of the 6 lists run it. The table below has all 59 cards fighting over the 37 free slots.
- Of the 134 decks we track, not one attacks into your attackers' Weakness. That is a real luxury, and it will not last forever.
What Raging Bolt ex looks like when you open the box
Across the 6 lists we counted, this deck runs 10 to 21 Pokémon, 23 to 31 Trainers and 14 to 20 Energy. Its attacks are paid for in Lightning and Fighting.
On results pages and on stream you will see it written « raging-bolt-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 14 to 20 out of 60, when half the 134 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.
Nothing here needs evolving — everything that attacks is a Basic Pokémon. Put it down, charge it, swing. That is as fast as the game gets, and it makes those turns where you draw nothing far less painful.
Look at the Trainers: 23 to 31 cards out of 60, against a median of 31 across the 134 decks we track. Inside that, 9 to 21 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 9 to 19 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 129 of the 134 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 10–21
- Trainers
- 23–31
- Energy
- 14–20
- Supporters
- 9–21
- Items
- 9–19
- Tools
- 0–2
- Stadiums
- 0–3
A range means the lists disagree with each other.
What the card in this deck's name actually does
Raging Bolt ex gives this deck its name. Here is what is written on it.
Raging Bolt ex is in all 6 lists, 2 copies of it. Its attack Burst Roar costs 1 Energy (Colorless) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Discard your hand and draw 6 cards. »
How Raging Bolt ex actually wins
Raging Bolt ex attacks with Bellowing Thunder. It needs 2 Energy, 1 Lightning and 1 Fighting attached, and it has 240 HP. Watch the damage box. "70×" does not mean 70 damage: it means 70 per card you discard yourself to fire the attack. The total moves every turn.
The cost of Bellowing Thunder decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except you are not on your own. Crispin, which the list runs 4 of, looks at the top of your deck and attaches the Energy it finds there. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Here is the detail that quietly loses games. To pull Raging Bolt ex back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Raging Bolt ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Raging Bolt ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| Raging Bolt exBasic | 240 | Bellowing Thunder | 70× | none | 3 |
The core: the 4 cards every list runs
These 4 cards appear in all 6 lists, without a single exception. That is 23 of the 60 slots. The other 37 are decided player by player.
Look at how those 23 slots break down: 3 Trainers, 2 Pokémon, 18 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 23 of the 60 slots are the same for everybody, when half the 134 decks we track fix 24 or more. This one leaves more room than most, and two players can build it very differently.
4 of those 4 cards do not sit at the same count from list to list: Raging Bolt ex (2 to 4), Lillie's Determination (1 to 4) and Fighting Energy (2 to 9), plus 1 more. Add those spreads up and you get 19 copies the 6 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 2–4 | Raging Bolt ex | TEF 123 | Pokémon | leaves |
| 1–4 | Lillie's Determination | MEG 119 | Trainer | stays |
| 2–9 | Fighting Energy | MEE 14 | Energy | stays |
| 2–9 | Lightning Energy | MEE 12 | Energy | stays |
The 59 cards that change from list to list
59 cards fight over the 37 slots that are left: 4 above three lists in four, 32 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Crispin at 83 %, Ultra Ball at 83 % and Boss's Orders at 83 %, plus 1 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Fezandipiti ex, at 50 %: 3 of 6 players took it, 3 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Solrock (1 list out of 6) and Dudunsparce (1 list out of 6).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 83 %5/6 | Crispin | 1–4 | SCR 133 | Trainer |
| 83 %5/6 | Ultra Ball | 2–4 | MEG 131 | Trainer |
| 83 %5/6 | Boss's Orders | 1–2 | MEG 114 | Trainer |
| 83 %5/6 | Night Stretcher | 1–3 | ASC 196 | Trainer |
| 67 %4/6 | Meowth ex | 1–2 | POR 62 | Pokémon |
| 67 %4/6 | Energy Recycler | 1–2 | DRI 164 | Trainer |
| 50 %3/6 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 50 %3/6 | Latias ex | 1–2 | SSP 76 | Pokémon |
| 50 %3/6 | Team Rocket's Petrel | 1–4 | DRI 176 | Trainer |
| 33 %2/6 | Beldum | 3–4 | TEF 113 | Pokémon |
| 33 %2/6 | Ethan's Ho-Oh ex | 2–4 | DRI 39 | Pokémon |
| 33 %2/6 | Metang | 3–4 | TEF 114 | Pokémon |
| 33 %2/6 | Jangmo-o | 3 | DLR 73 | Pokémon |
| 33 %2/6 | Kommo-o | 3 | DLR 75 | Pokémon |
| 33 %2/6 | Hakamo-o | 2 | DLR 74 | Pokémon |
| 33 %2/6 | Mega Kangaskhan ex | 2 | MEG 104 | Pokémon |
| 33 %2/6 | Wellspring Mask Ogerpon ex | 1 | TWM 64 | Pokémon |
| 33 %2/6 | Buddy-Buddy Poffin | 3–4 | TEF 144 | Trainer |
| 33 %2/6 | Poké Pad | 4 | POR 81 | Trainer |
| 33 %2/6 | Pokégear 3.0 | 3–4 | SVI 186 | Trainer |
| 33 %2/6 | Switch | 2–4 | MEG 130 | Trainer |
| 33 %2/6 | Area Zero Underdepths | 1–3 | SCR 131 | Trainer |
| 33 %2/6 | Rare Candy | 3 | MEG 125 | Trainer |
| 33 %2/6 | Prime Catcher | 1 | TEF 157 | Trainer |
| 33 %2/6 | Fire Energy | 8–12 | MEE 10 | Energy |
| 33 %2/6 | Metal Energy | 11 | MEE 8 | Energy |
| 33 %2/6 | Water Energy | 1 | MEE 3 | Energy |
| 17 %1/6 | Solrock | 3 | MEG 75 | Pokémon |
| 17 %1/6 | Dudunsparce | 2 | TEF 129 | Pokémon |
| 17 %1/6 | Genesect ex | 2 | BLK 67 | Pokémon |
| 17 %1/6 | Koraidon | 2 | SSP 116 | Pokémon |
| 17 %1/6 | Lunatone | 2 | MEG 74 | Pokémon |
| 17 %1/6 | Raging Bolt | 2 | SCR 111 | Pokémon |
| 17 %1/6 | Dunsparce | 1 | TEF 128 | Pokémon |
| 17 %1/6 | Dunsparce | 1 | JTG 120 | Pokémon |
| 17 %1/6 | Shaymin | 1 | DRI 10 | Pokémon |
| 17 %1/6 | Terapagos ex | 1 | SCR 128 | Pokémon |
| 17 %1/6 | Togekiss | 1 | SSP 72 | Pokémon |
| 17 %1/6 | Togepi | 1 | SSP 70 | Pokémon |
| 17 %1/6 | Energy Switch | 4 | MEG 115 | Trainer |
| 17 %1/6 | Ethan's Adventure | 4 | DRI 165 | Trainer |
| 17 %1/6 | Judge | 4 | POR 76 | Trainer |
| 17 %1/6 | N's Plan | 4 | BLK 83 | Trainer |
| 17 %1/6 | Dawn | 3 | PFL 87 | Trainer |
| 17 %1/6 | Energy Search | 3 | POR 72 | Trainer |
| 17 %1/6 | Fighting Gong | 3 | MEG 116 | Trainer |
| 17 %1/6 | Team Rocket's Transceiver | 3 | DRI 178 | Trainer |
| 17 %1/6 | Academy at Night | 2 | SFA 54 | Trainer |
| 17 %1/6 | Air Balloon | 2 | ASC 181 | Trainer |
| 17 %1/6 | Battle Cage | 2 | PFL 85 | Trainer |
| 17 %1/6 | Lacey | 2 | SCR 139 | Trainer |
| 17 %1/6 | Levincia | 2 | JTG 150 | Trainer |
| 17 %1/6 | Awakening Drum | 1 | TEF 141 | Trainer |
| 17 %1/6 | AZ's Tranquility | 1 | CRI 76 | Trainer |
| 17 %1/6 | Cyrano | 1 | SSP 170 | Trainer |
| 17 %1/6 | Hero's Cape | 1 | TEF 152 | Trainer |
| 17 %1/6 | Precious Trolley | 1 | SSP 185 | Trainer |
| 17 %1/6 | Sparkling Crystal | 1 | SCR 142 | Trainer |
| 17 %1/6 | Team Rocket's Watchtower | 1 | DRI 180 | Trainer |
How many different cards Raging Bolt ex needs, and how long it will last
You need 63 different cards to cover every version of this deck, 4 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 6 lists bring an ACE SPEC, and that is where they part ways: 2 took Prime Catcher, 1 took Awakening Drum and 1 took Hero's Cape. The flex table shows you all 5. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Prime Catcher and watch what the others do with theirs before you switch.
Then there is time. 1 of the 4 core cards carries the letter H, the one that goes at the next rotation: Raging Bolt ex. The core table marks it. In copies, that is 2 of the 23 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Raging Bolt ex struggles against
The attackers in this deck have no printed Weakness at all. That is rare and it is worth a fortune: nobody gets to double the damage they put on you.
Nothing to show here today, and that is information in itself: none of the 134 decks we track carry the type that would double the damage you take.
Going the other way, none of the 134 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.
Questions people ask
- What is the Raging Bolt ex deck list?
- There isn't one. Across 6 tournament lists harvested between 16 August 2026 and 9 November 2026, 4 cards turn up in every single one, 23 slots out of 60. The remaining 37 change from player to player, with 59 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 6 lists, played across 6 different tournaments, harvested between 16 August 2026 and 9 November 2026 from play.limitlesstcg.com. All 6 were read card by card, and every card recognised.
- Where do I start if I want to build Raging Bolt ex?
- With the whole core: 4 cards, 23 slots. Inside it, buy the 3 Trainer slots and the 18 Energy first: they carry over into your next deck. Leave the 2 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Crispin at 83 % and Ultra Ball at 83 %.
- What beats Raging Bolt ex?
- Its attackers have no printed Weakness, so nobody doubles the damage they put on you. What gives this deck trouble lives elsewhere: setup speed, and cards that shut off Abilities.
- Will Raging Bolt ex survive the next rotation?
- Not intact: 1 core cards out of 4 carry the letter H, starting with Raging Bolt ex.
- Are a lot of people playing Raging Bolt ex?
- We have read 6 lists of it, which puts it 132nd of the 134 decks we track by lists read. The platform those tournaments run on counts 2 entries for it, 0.13 % of the field, across all its players. That figure is theirs.
Where all of this comes from
6 lists from play.limitlesstcg.com, played across 6 events, harvested between 16 August 2026 and 9 November 2026. The 63 cards named here were read against poko's own catalogue, built on the public TCGdex API.
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