6 lists · 6 events · 16 August 2026 to 9 November 2026

Raging Bolt ex

The core cards

Here's the heart of the deck: the cards every single list runs. The remaining slots change from player to player, and you'll find them all counted further down. Tap any card to take a closer look.

4 of 4 different cards23 cards

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The game plan

Published Data updated

We took 6 lists of this deck, handed in at 6 different tournaments, and counted every card in every one. For 3 of them we know how the day ended, and none won their tournament. 4 cards turn up in all of them, 23 slots out of 60. The other 37 are decided player by player, with 59 different cards turning up in them.

THE SHORT VERSION
  • 4 cards show up in all 6 lists, no exceptions: 23 of your 60 slots. Of those, 3 are Trainers, 2 are Pokémon and 18 are Energy. Start there. That leaves 37 slots for you to pick yourself.
  • Your big card is Raging Bolt ex, 240 HP. Bellowing Thunder hits 70 per card you discard yourself to fire the attack. It needs 2 Energy, 1 Lightning and 1 Fighting attached.
  • The sharpest disagreement is over Fezandipiti ex: 3 of the 6 lists run it. The table below has all 59 cards fighting over the 37 free slots.
  • Of the 134 decks we track, not one attacks into your attackers' Weakness. That is a real luxury, and it will not last forever.

What Raging Bolt ex looks like when you open the box

Across the 6 lists we counted, this deck runs 10 to 21 Pokémon, 23 to 31 Trainers and 14 to 20 Energy. Its attacks are paid for in Lightning and Fighting.

On results pages and on stream you will see it written « raging-bolt-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.

Look at the Energy: 14 to 20 out of 60, when half the 134 decks we track run 11 or fewer. This one carries more than most, and you feel it at the table — it wants to load up a big Pokémon and swing hard, even if that means drawing a spare Energy now and then.

Nothing here needs evolving — everything that attacks is a Basic Pokémon. Put it down, charge it, swing. That is as fast as the game gets, and it makes those turns where you draw nothing far less painful.

Look at the Trainers: 23 to 31 cards out of 60, against a median of 31 across the 134 decks we track. Inside that, 9 to 21 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 9 to 19 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 129 of the 134 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.

What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.

What fills the 60 slots

Pokémon
10–21
Trainers
23–31
Energy
14–20
Supporters
9–21
Items
9–19
Tools
0–2
Stadiums
0–3

A range means the lists disagree with each other.

What the card in this deck's name actually does

Raging Bolt ex gives this deck its name. Here is what is written on it.

Raging Bolt ex is in all 6 lists, 2 copies of it. Its attack Burst Roar costs 1 Energy (Colorless) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Discard your hand and draw 6 cards. »

How Raging Bolt ex actually wins

Raging Bolt ex attacks with Bellowing Thunder. It needs 2 Energy, 1 Lightning and 1 Fighting attached, and it has 240 HP. Watch the damage box. "70×" does not mean 70 damage: it means 70 per card you discard yourself to fire the attack. The total moves every turn.

The cost of Bellowing Thunder decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 2. On your own attachments alone, your first real swing lands on turn 2. Except you are not on your own. Crispin, which the list runs 4 of, looks at the top of your deck and attaches the Energy it finds there. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.

Here is the detail that quietly loses games. To pull Raging Bolt ex back to the Bench you have to discard 3 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 3 Energy you spent 3 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.

Raging Bolt ex carries the "ex" suffix, and your opponent takes 2 Prize cards instead of one when Raging Bolt ex falls. They need 6 to win: 3 well-placed knockouts on that card beat you, where it would take 6 anywhere else on your Bench.

The attackers in the deck's core, with their best attack, its cost and their Weakness
PokémonHPAttackDamageCostWeaknessRetreat
Raging Bolt ex
Raging Bolt exBasic
240Bellowing Thunder70×none3

The core: the 4 cards every list runs

These 4 cards appear in all 6 lists, without a single exception. That is 23 of the 60 slots. The other 37 are decided player by player.

Look at how those 23 slots break down: 3 Trainers, 2 Pokémon, 18 Energy. Nothing stands out in that split. What sets this deck apart is how thick its core is: 23 of the 60 slots are the same for everybody, when half the 134 decks we track fix 24 or more. This one leaves more room than most, and two players can build it very differently.

4 of those 4 cards do not sit at the same count from list to list: Raging Bolt ex (2 to 4), Lillie's Determination (1 to 4) and Fighting Energy (2 to 9), plus 1 more. Add those spreads up and you get 19 copies the 6 lists do not agree on, inside the core itself.

What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.

The cards present in every list counted, with the number of copies
CopiesCardPrintingKindRotation
2–4
Raging Bolt ex
Raging Bolt ex
TEF 123Pokémonleaves
1–4
Lillie's Determination
Lillie's Determination
MEG 119Trainerstays
2–9Fighting EnergyMEE 14Energystays
2–9Lightning EnergyMEE 12Energystays

The 59 cards that change from list to list

59 cards fight over the 37 slots that are left: 4 above three lists in four, 32 below one in four, and the percentage on each row says how many players took it.

The most agreed on first: Crispin at 83 %, Ultra Ball at 83 % and Boss's Orders at 83 %, plus 1 more above 75 %. Add those to the core and you have the common build.

The dividing line runs through Fezandipiti ex, at 50 %: 3 of 6 players took it, 3 put something else there. The ones who run it bring 1 copy. Right at the bottom of the table, Solrock (1 list out of 6) and Dudunsparce (1 list out of 6).

Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.

The cards some lists run and others don't, most common first
Lists running itCardCopiesPrintingKind
83 %5/6
Crispin
Crispin
1–4SCR 133Trainer
83 %5/6
Ultra Ball
Ultra Ball
2–4MEG 131Trainer
83 %5/6
Boss's Orders
Boss's Orders
1–2MEG 114Trainer
83 %5/6
Night Stretcher
Night Stretcher
1–3ASC 196Trainer
67 %4/6
Meowth ex
Meowth ex
1–2POR 62Pokémon
67 %4/6
Energy Recycler
Energy Recycler
1–2DRI 164Trainer
50 %3/6
Fezandipiti ex
Fezandipiti ex
1ASC 142Pokémon
50 %3/6
Latias ex
Latias ex
1–2SSP 76Pokémon
50 %3/6
Team Rocket's Petrel
Team Rocket's Petrel
1–4DRI 176Trainer
33 %2/6
Beldum
Beldum
3–4TEF 113Pokémon
33 %2/6
Ethan's Ho-Oh ex
Ethan's Ho-Oh ex
2–4DRI 39Pokémon
33 %2/6
Metang
Metang
3–4TEF 114Pokémon
33 %2/6
Jangmo-o
Jangmo-o
3DLR 73Pokémon
33 %2/6
Kommo-o
Kommo-o
3DLR 75Pokémon
33 %2/6
Hakamo-o
Hakamo-o
2DLR 74Pokémon
33 %2/6
Mega Kangaskhan ex
Mega Kangaskhan ex
2MEG 104Pokémon
33 %2/6
Wellspring Mask Ogerpon ex
Wellspring Mask Ogerpon ex
1TWM 64Pokémon
33 %2/6
Buddy-Buddy Poffin
Buddy-Buddy Poffin
3–4TEF 144Trainer
33 %2/6
Poké Pad
Poké Pad
4POR 81Trainer
33 %2/6
Pokégear 3.0
Pokégear 3.0
3–4SVI 186Trainer
33 %2/6
Switch
Switch
2–4MEG 130Trainer
33 %2/6
Area Zero Underdepths
Area Zero Underdepths
1–3SCR 131Trainer
33 %2/6
Rare Candy
Rare Candy
3MEG 125Trainer
33 %2/6
Prime Catcher
Prime Catcher
1TEF 157Trainer
33 %2/6Fire Energy8–12MEE 10Energy
33 %2/6Metal Energy11MEE 8Energy
33 %2/6Water Energy1MEE 3Energy
17 %1/6
Solrock
Solrock
3MEG 75Pokémon
17 %1/6
Dudunsparce
Dudunsparce
2TEF 129Pokémon
17 %1/6
Genesect ex
Genesect ex
2BLK 67Pokémon
17 %1/6
Koraidon
Koraidon
2SSP 116Pokémon
17 %1/6
Lunatone
Lunatone
2MEG 74Pokémon
17 %1/6
Raging Bolt
Raging Bolt
2SCR 111Pokémon
17 %1/6
Dunsparce
Dunsparce
1TEF 128Pokémon
17 %1/6
Dunsparce
Dunsparce
1JTG 120Pokémon
17 %1/6
Shaymin
Shaymin
1DRI 10Pokémon
17 %1/6
Terapagos ex
Terapagos ex
1SCR 128Pokémon
17 %1/6
Togekiss
Togekiss
1SSP 72Pokémon
17 %1/6
Togepi
Togepi
1SSP 70Pokémon
17 %1/6
Energy Switch
Energy Switch
4MEG 115Trainer
17 %1/6
Ethan's Adventure
Ethan's Adventure
4DRI 165Trainer
17 %1/6
Judge
Judge
4POR 76Trainer
17 %1/6
N's Plan
N's Plan
4BLK 83Trainer
17 %1/6
Dawn
Dawn
3PFL 87Trainer
17 %1/6
Energy Search
Energy Search
3POR 72Trainer
17 %1/6
Fighting Gong
Fighting Gong
3MEG 116Trainer
17 %1/6
Team Rocket's Transceiver
Team Rocket's Transceiver
3DRI 178Trainer
17 %1/6
Academy at Night
Academy at Night
2SFA 54Trainer
17 %1/6
Air Balloon
Air Balloon
2ASC 181Trainer
17 %1/6
Battle Cage
Battle Cage
2PFL 85Trainer
17 %1/6
Lacey
Lacey
2SCR 139Trainer
17 %1/6
Levincia
Levincia
2JTG 150Trainer
17 %1/6
Awakening Drum
Awakening Drum
1TEF 141Trainer
17 %1/6
AZ's Tranquility
AZ's Tranquility
1CRI 76Trainer
17 %1/6
Cyrano
Cyrano
1SSP 170Trainer
17 %1/6
Hero's Cape
Hero's Cape
1TEF 152Trainer
17 %1/6
Precious Trolley
Precious Trolley
1SSP 185Trainer
17 %1/6
Sparkling Crystal
Sparkling Crystal
1SCR 142Trainer
17 %1/6
Team Rocket's Watchtower
Team Rocket's Watchtower
1DRI 180Trainer

How many different cards Raging Bolt ex needs, and how long it will last

You need 63 different cards to cover every version of this deck, 4 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.

All 6 lists bring an ACE SPEC, and that is where they part ways: 2 took Prime Catcher, 1 took Awakening Drum and 1 took Hero's Cape. The flex table shows you all 5. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Prime Catcher and watch what the others do with theirs before you switch.

Then there is time. 1 of the 4 core cards carries the letter H, the one that goes at the next rotation: Raging Bolt ex. The core table marks it. In copies, that is 2 of the 23 slots the core fills. Which day it lands, we do not know yet.

The printings in your deck.

Explore each printing in the catalogue, including its reference, set and printed text.

Explore the cards

Market observations include their source and date.

What Raging Bolt ex struggles against

The attackers in this deck have no printed Weakness at all. That is rare and it is worth a fortune: nobody gets to double the damage they put on you.

Nothing to show here today, and that is information in itself: none of the 134 decks we track carry the type that would double the damage you take.

Going the other way, none of the 134 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.

Questions people ask

What is the Raging Bolt ex deck list?
There isn't one. Across 6 tournament lists harvested between 16 August 2026 and 9 November 2026, 4 cards turn up in every single one, 23 slots out of 60. The remaining 37 change from player to player, with 59 different cards competing for them. Both tables are above.
How many lists is this counted on, and where do they come from?
6 lists, played across 6 different tournaments, harvested between 16 August 2026 and 9 November 2026 from play.limitlesstcg.com. All 6 were read card by card, and every card recognised.
Where do I start if I want to build Raging Bolt ex?
With the whole core: 4 cards, 23 slots. Inside it, buy the 3 Trainer slots and the 18 Energy first: they carry over into your next deck. Leave the 2 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Crispin at 83 % and Ultra Ball at 83 %.
What beats Raging Bolt ex?
Its attackers have no printed Weakness, so nobody doubles the damage they put on you. What gives this deck trouble lives elsewhere: setup speed, and cards that shut off Abilities.
Will Raging Bolt ex survive the next rotation?
Not intact: 1 core cards out of 4 carry the letter H, starting with Raging Bolt ex.
Are a lot of people playing Raging Bolt ex?
We have read 6 lists of it, which puts it 132nd of the 134 decks we track by lists read. The platform those tournaments run on counts 2 entries for it, 0.13 % of the field, across all its players. That figure is theirs.

Where all of this comes from

6 lists from play.limitlesstcg.com, played across 6 events, harvested between 16 August 2026 and 9 November 2026. The 63 cards named here were read against poko's own catalogue, built on the public TCGdex API.

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