Salamence ex
The cards in this deck
Here's the deck: all 60 cards of the most common list. Tap any card to take a closer look.
20 of 20 different cards60 cards
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- Fire Energy
Fire Energy
Printing not specifiedEnergyIn the deck ×6 - Water Energy
Water Energy
Printing not specifiedEnergyIn the deck ×4 - Psychic Energy
Psychic Energy
Printing not specifiedEnergyIn the deck ×4
The game plan
We took 6 lists of this deck, handed in at 6 different tournaments, and counted every card in every one. For 5 of them we know how the day ended, and none won their tournament. 5 cards turn up in all of them, 19 slots out of 60. The other 41 are decided player by player, with 55 different cards turning up in them.
- 5 cards show up in all 6 lists, no exceptions: 19 of your 60 slots. Of those, 3 are Trainers, 6 are Pokémon and 10 are Energy. Start there. That leaves 41 slots for you to pick yourself.
- Your big card is Shelgon, 100 HP. Heavy Impact hits for 80. It needs 3 Energy, 1 Fire, 1 Water and 1 Colorless attached.
- The sharpest disagreement is over Dreepy: 3 of the 6 lists run it. The table below has all 55 cards fighting over the 41 free slots.
- Of the 126 decks we track, not one attacks into your attackers' Weakness. That is a real luxury, and it will not last forever.
What Salamence ex looks like when you open the box
Across the 6 lists we counted, this deck runs 15 to 19 Pokémon, 27 to 35 Trainers and 8 to 14 Energy. Its attacks are paid for in Fire and Water.
On results pages and on stream you will see it written « salamence-ex ». Every card named in that label turns up in the tables below, which is what makes it a fair name for the deck.
Look at the Energy: 8 to 14 out of 60, exactly the median of the 126 decks we track. It draws neither too much nor too little, so this is not where its games are won or lost.
It sets up fast. Shelgon is a Stage 1 Pokémon: a Basic, one evolution on top, and you are attacking. Two cards instead of three. You lose fewer turns building, and you rebuild much more easily when an early knockout lands on you.
Look at the Trainers: 27 to 35 cards out of 60, against a median of 31 across the 126 decks we track. Inside that, 11 to 16 Supporters, and the rule there is strict — one a turn, even if you are holding three. The 13 to 18 Items you can play all of in the same turn. It also brings up to 3 Stadiums, and 119 of the 126 decks we track bring that many or more. Only one Stadium sits on the table at a time: the one you play sends the one already there to the discard pile.
What Tools and Stadiums do — the two Trainer families we skipped here — and why the Energy count says so much: how to read a deck list.
What fills the 60 slots
- Pokémon
- 15–19
- Trainers
- 27–35
- Energy
- 8–14
- Supporters
- 11–16
- Items
- 13–18
- Tools
- 0–5
- Stadiums
- 0–3
A range means the lists disagree with each other.
What the card in this deck's name actually does
Salamence ex gives this deck its name. Here is what is written on it.
Salamence ex is in 5 of the 6 lists, 83 % of players, 3 copies of it. Its attack Booming Call costs 1 Energy (Colorless) and has no damage number printed next to it. That is why you will not find it in the attacker table lower down, which sorts by printed damage. Everything it does lives in its text: « Put up to 3 <span class="energy-symbol Dragon" title="Dragon">Dragon</span> Pokémon from your discard pile onto your Bench. »
How Salamence ex actually wins
Shelgon attacks with Heavy Impact for 80. It needs 3 Energy, 1 Fire, 1 Water and 1 Colorless attached, and it has 100 HP.
The cost of Heavy Impact decides your first few turns. You only get to attach one Energy a turn, and that attack asks for 3. On your own attachments alone, your first real swing lands on turn 3. Except you are not on your own. Crispin, which the list runs 3 of, looks at the top of your deck and attaches the Energy it finds there. That is where this deck buys its turns, and it is the first thing to look for in your opening hand.
Energy is not your only clock. Bagon has to climb a step before it becomes Shelgon, and an evolution asleep at the bottom of your deck does you no good at all. The list has that covered. Hilda, which the list runs 2 of, goes into your deck for an evolution. Careful, though: only 4 of the 6 lists bring it, so it is a choice, and players are still arguing about it.
Here is the detail that quietly loses games. To pull Shelgon back to the Bench you have to discard 2 Energy attached to it. Retreating does not cost you your turn, you can step back and still swing right after. What it costs you is the 2 Energy you spent 2 turns attaching, and you start that climb again from nothing. Pack a card that moves it for free, or send it up knowing it stays up.
Not one ex Pokémon in the core, and only 27 of the 126 decks we track are in that position. It is a hidden advantage: every knockout your opponent takes is worth a single Prize, so they need 6, where 3 would do against a deck stuffed with ex cards.
| Pokémon | HP | Attack | Damage | Cost | Weakness | Retreat |
|---|---|---|---|---|---|---|
| ShelgonStage 1 | 100 | Heavy Impact | 80 | none | 2 | |
| BagonBasic | 70 | Reckless Charge | 50 | none | 2 |
The core: the 5 cards every list runs
These 5 cards appear in all 6 lists, without a single exception. That is 19 of the 60 slots. The other 41 are decided player by player.
Look at how those 19 slots break down: 3 Trainers, 6 Pokémon, 10 Energy. Pokémon dominate, which is unusual: this deck needs bodies on the board, and it depends on any single attacker less than it looks.
5 of those 5 cards do not sit at the same count from list to list: Bagon (3 to 4), Shelgon (1 to 3) and Crispin (2 to 4), plus 2 more. Add those spreads up and you get 13 copies the 6 lists do not agree on, inside the core itself.
What "3 to 4" means in the copies column, what the "TWM 130" code under each name is for, and why we count dozens of lists instead of one: how to read a deck list.
| Copies | Card | Printing | Kind | Rotation |
|---|---|---|---|---|
| 3–4 | Bagon | JTG 112 | Pokémon | stays |
| 1–3 | Shelgon | JTG 113 | Pokémon | stays |
| 2–4 | Crispin | SCR 133 | Trainer | leaves |
| 1–6 | Fire Energy | MEE 10 | Energy | stays |
| 1–4 | Water Energy | MEE 11 | Energy | stays |
The 55 cards that change from list to list
55 cards fight over the 41 slots that are left: 7 above three lists in four, 34 below one in four, and the percentage on each row says how many players took it.
The most agreed on first: Salamence ex at 83 %, Lillie's Determination at 83 % and Poké Pad at 83 %, plus 4 more above 75 %. Add those to the core and you have the common build.
The dividing line runs through Dreepy, at 50 %: 3 of 6 players took it, 3 put something else there. The ones who run it bring 3 copies. Right at the bottom of the table, Alolan Exeggutor ex (1 list out of 6) and Exeggcute (1 list out of 6).
Why a card at 45 % is not a bad card, and what order to buy all this in: how to read a deck list.
| Lists running it | Card | Copies | Printing | Kind |
|---|---|---|---|---|
| 83 %5/6 | Salamence ex | 2–4 | 30C 109 | Pokémon |
| 83 %5/6 | Lillie's Determination | 2–4 | MEG 119 | Trainer |
| 83 %5/6 | Poké Pad | 2–4 | POR 81 | Trainer |
| 83 %5/6 | Rare Candy | 2–4 | MEG 125 | Trainer |
| 83 %5/6 | Air Balloon | 1–2 | ASC 181 | Trainer |
| 83 %5/6 | Boss's Orders | 1–2 | MEG 114 | Trainer |
| 83 %5/6 | Ultra Ball | 2–4 | MEG 131 | Trainer |
| 67 %4/6 | Dragapult ex | 3 | TWM 130 | Pokémon |
| 67 %4/6 | Drakloak | 3–4 | TWM 129 | Pokémon |
| 67 %4/6 | Hilda | 1–4 | WHT 84 | Trainer |
| 67 %4/6 | Team Rocket's Petrel | 2 | DRI 176 | Trainer |
| 67 %4/6 | Psychic Energy | 3–4 | MEE 13 | Energy |
| 50 %3/6 | Dreepy | 3 | TWM 128 | Pokémon |
| 50 %3/6 | Night Stretcher | 2–3 | ASC 196 | Trainer |
| 50 %3/6 | Buddy-Buddy Poffin | 2–3 | TEF 144 | Trainer |
| 50 %3/6 | Dawn | 2–3 | PFL 87 | Trainer |
| 50 %3/6 | Brilliant Blender | 1 | SSP 164 | Trainer |
| 33 %2/6 | Fezandipiti ex | 1 | ASC 142 | Pokémon |
| 33 %2/6 | Crushing Hammer | 2–4 | POR 71 | Trainer |
| 33 %2/6 | Area Zero Underdepths | 3 | SCR 131 | Trainer |
| 33 %2/6 | Special Red Card | 1–2 | CRI 82 | Trainer |
| 17 %1/6 | Alolan Exeggutor ex | 3 | SSP 133 | Pokémon |
| 17 %1/6 | Exeggcute | 3 | MEG 4 | Pokémon |
| 17 %1/6 | N's Vanillite | 2 | ASC 49 | Pokémon |
| 17 %1/6 | N's Vanilluxe | 2 | ASC 51 | Pokémon |
| 17 %1/6 | N's Zoroark ex | 2 | JTG 98 | Pokémon |
| 17 %1/6 | N's Zorua | 2 | JTG 97 | Pokémon |
| 17 %1/6 | Salamence ex | 2 | JTG 114 | Pokémon |
| 17 %1/6 | Budew | 1 | ASC 16 | Pokémon |
| 17 %1/6 | Exeggcute | 1 | 30C 1 | Pokémon |
| 17 %1/6 | N's Reshiram | 1 | JTG 116 | Pokémon |
| 17 %1/6 | N's Vanillish | 1 | ASC 50 | Pokémon |
| 17 %1/6 | N's Zekrom | 1 | ASC 155 | Pokémon |
| 17 %1/6 | Shaymin | 1 | DRI 10 | Pokémon |
| 17 %1/6 | Jumbo Ice Cream | 4 | PFL 91 | Trainer |
| 17 %1/6 | Ciphermaniac's Codebreaking | 3 | TEF 145 | Trainer |
| 17 %1/6 | Energy Retrieval | 2 | SVI 171 | Trainer |
| 17 %1/6 | Energy Switch | 2 | MEG 115 | Trainer |
| 17 %1/6 | Hole-Digging Shovel | 2 | POR 74 | Trainer |
| 17 %1/6 | Janine's Secret Art | 2 | PRE 112 | Trainer |
| 17 %1/6 | N's PP Up | 2 | JTG 153 | Trainer |
| 17 %1/6 | Naveen | 2 | POR 79 | Trainer |
| 17 %1/6 | Switch | 2 | MEG 130 | Trainer |
| 17 %1/6 | Thick Scale | 2 | ASC 211 | Trainer |
| 17 %1/6 | Tremendous Bomb | 2 | PBL 82 | Trainer |
| 17 %1/6 | Academy at Night | 1 | SFA 54 | Trainer |
| 17 %1/6 | Cyrano | 1 | SSP 170 | Trainer |
| 17 %1/6 | Hero's Cape | 1 | TEF 152 | Trainer |
| 17 %1/6 | Judge | 1 | POR 76 | Trainer |
| 17 %1/6 | N's Castle | 1 | JTG 152 | Trainer |
| 17 %1/6 | Unfair Stamp | 1 | TWM 165 | Trainer |
| 17 %1/6 | Xerosic's Machinations | 1 | SFA 64 | Trainer |
| 17 %1/6 | Darkness Energy | 7 | MEE 7 | Energy |
| 17 %1/6 | Grass Energy | 4 | MEE 9 | Energy |
| 17 %1/6 | Neo Upper Energy | 1 | TEF 162 | Energy |
The most common Salamence ex list, all 60 cards
Here they are in full, ready to build. 19 slots come from the core, the cards all 6 lists run. The remaining 41 come from the table just above, working down it: the cards the most players chose, each at its most common copy count, until the total lands on 60.
This list is nobody's list in particular. It takes, slot by slot, what the most people played, under the guardrails a judge would hold you to: never more than four copies of a card, and one ACE SPEC. Behind the core it took 15 more cards to reach 60. The whole thing comes to 18 Pokémon, 28 Trainers and 14 Energy.
One thing to know before you build it: the 6 lists we counted are all from players who came in the top twenty of their tournament. Nobody publishes the lists of the players who lost. So what you have in front of you is what the players finishing near the top bring most often.
One thing to fix before you play: there is no ACE SPEC card in these 60. Players split that slot so many ways that none of their cards climbed high enough to get in, and 6 of the 6 lists carry one. Take Brilliant Blender, the most chosen, and drop a card from the bottom of the table to make room.
The text under the table is the one the game expects: copy it, paste it into the deck manager, and the list builds itself.
Why we only read lists from players who came in the top twenty of their tournament, and what that changes about every percentage on this page: how to read a deck list.
| Copies | Card | Printing | Kind | Where it comes from |
|---|---|---|---|---|
| 4 | Bagon | JTG 112 | Pokémon | every list |
| 2 | Shelgon | JTG 113 | Pokémon | every list |
| 3 | Crispin | SCR 133 | Trainer | every list |
| 6 | Fire Energy | — | Energy | every list |
| 4 | Water Energy | — | Energy | every list |
| 3 | Salamence ex | 30C 109 | Pokémon | 83 % |
| 4 | Lillie's Determination | MEG 119 | Trainer | 83 % |
| 3 | Poké Pad | POR 81 | Trainer | 83 % |
| 3 | Rare Candy | MEG 125 | Trainer | 83 % |
| 2 | Air Balloon | ASC 181 | Trainer | 83 % |
| 2 | Boss's Orders | MEG 114 | Trainer | 83 % |
| 2 | Ultra Ball | MEG 131 | Trainer | 83 % |
| 3 | Dragapult ex | TWM 130 | Pokémon | 67 % |
| 3 | Drakloak | TWM 129 | Pokémon | 67 % |
| 2 | Hilda | WHT 84 | Trainer | 67 % |
| 2 | Team Rocket's Petrel | DRI 176 | Trainer | 67 % |
| 4 | Psychic Energy | — | Energy | 67 % |
| 3 | Dreepy | TWM 128 | Pokémon | 50 % |
| 3 | Night Stretcher | ASC 196 | Trainer | 50 % |
| 2 | Buddy-Buddy Poffin | TEF 144 | Trainer | 50 % |
Pokémon: 18 4 Bagon JTG 112 2 Shelgon JTG 113 3 Salamence ex 30C 109 3 Dragapult ex TWM 130 3 Drakloak TWM 129 3 Dreepy TWM 128 Trainer: 28 3 Crispin SCR 133 4 Lillie's Determination MEG 119 3 Poké Pad POR 81 3 Rare Candy MEG 125 2 Air Balloon ASC 181 2 Boss's Orders MEG 114 2 Ultra Ball MEG 131 2 Hilda WHT 84 2 Team Rocket's Petrel DRI 176 3 Night Stretcher ASC 196 2 Buddy-Buddy Poffin TEF 144 Energy: 14 6 Fire Energy 4 Water Energy 4 Psychic Energy Total Cards: 60
How many different cards Salamence ex needs, and how long it will last
You need 60 different cards to cover every version of this deck, 5 of which nobody argues about. The rest is where lists differ from one another, and that is where you have room to choose.
All 6 lists bring an ACE SPEC, and that is where they part ways: 3 took Brilliant Blender, 1 took Hero's Cape and 1 took Neo Upper Energy. The flex table shows you all 4. You are allowed ONE ACE SPEC card in your whole deck, so a single copy covers it whatever it costs. New to this deck? Take Brilliant Blender and watch what the others do with theirs before you switch.
Then there is time. 1 of the 5 core cards carries the letter H, the one that goes at the next rotation: Crispin. The core table marks it. In copies, that is 3 of the 19 slots the core fills. Which day it lands, we do not know yet.
The printings in your deck.
Explore each printing in the catalogue, including its reference, set and printed text.
Market observations include their source and date.
What Salamence ex struggles against
The attackers in this deck have no printed Weakness at all. That is rare and it is worth a fortune: nobody gets to double the damage they put on you.
Nothing to show here today, and that is information in itself: none of the 126 decks we track carry the type that would double the damage you take.
Going the other way, none of the 126 decks we track have an attacker Weak to your types. So you are not going to win trades on Weakness — you will have to win them on raw damage.
Questions people ask
- What is the Salamence ex deck list?
- There isn't one, so we built one for you: all 60 cards are written out further up this page. Across 6 tournament lists harvested between 1 September 2026 and 23 October 2026, 5 cards turn up in every single one, 19 slots out of 60. The remaining 41 change from player to player, with 55 different cards competing for them. Both tables are above.
- How many lists is this counted on, and where do they come from?
- 6 lists, played across 6 different tournaments, harvested between 1 September 2026 and 23 October 2026 from play.limitlesstcg.com. All 6 were read card by card, and every card recognised.
- Where do I start if I want to build Salamence ex?
- With the whole core: 5 cards, 19 slots. Inside it, buy the 3 Trainer slots and the 10 Energy first: they carry over into your next deck. Leave the 6 Pokémon slots for last. Only then work down the flex table and add the cards the most lists agree on, starting with Salamence ex at 83 % and Lillie's Determination at 83 %.
- What beats Salamence ex?
- Its attackers have no printed Weakness, so nobody doubles the damage they put on you. What gives this deck trouble lives elsewhere: setup speed, and cards that shut off Abilities.
- Will Salamence ex survive the next rotation?
- Not intact: 1 core cards out of 5 carry the letter H, starting with Crispin.
- Are a lot of people playing Salamence ex?
- We have read 6 lists of it, which puts it 124th of the 126 decks we track by lists read. The platform those tournaments run on counts 5 entries for it, 0.02 % of the field, across all its players. That figure is theirs.
Where all of this comes from
6 lists from play.limitlesstcg.com, played across 6 events, harvested between 1 September 2026 and 23 October 2026. The 60 cards named here were read against poko's own catalogue, built on the public TCGdex API.
These pages are about the same corner of the game. If you came away from this one still wondering about something, start with one of them.
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- ReadWhat to buy, countedBooster box, Elite Trainer Box, League Battle Deck: every shelf wants your money and none of them tells you what the decks people actually play are made of. We count that, off real tournament lists, and we tell you which product can even contain what you need.
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- ReadWorldsWhen and where Worlds is played, with which cards, and which decks players brought as soon as the standings go up.
- ReadWhat the boxes are worthWhat does a booster box, a bundle or an Elite Trainer Box cost? We take down the price of five thousand boxes every day and rank the priciest. And separately, the ones whose price rests on nothing solid — and why.