Legend Maker
Gorebyss
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What the card itself says
Everything below is written on the card itself: how much health it has, what it fears, and what its attacks cost.
- HP
- 70
- Type
- Water
- Stage
- Stage 1
- Retreat cost
- 0
- Weakness
- ×2
Its Ability
Reactive Booster
Each React Energy card attached to all of your Huntail and Gorebyss provides 2 Energy of every type but has no effect other than providing Energy.
Its attacks
Hydro Pump
30+Does 30 damage plus 20 more damage for each Water Energy attached to Gorebyss but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
What to make of it
Have a look at what it does well, then at what will get in your way. After that you'll know whether it belongs in your deck.
WHAT IT HAS GOING FOR IT
- It retreats for free. You can pull it back to the Bench whenever you like, even with no Energy on it at all.
- It has an Ability, Reactive Booster. An Ability costs you no attack, so you can use it and still swing the same turn.
WHAT TO WATCH OUT FOR
- None of the 3,299 tournament lists we have read runs it. That does not make it a bad card — it means we have not seen it on a table yet.
- Weakness Lightning ×2. Against a Lightning Pokémon, apply that to the damage it takes — it climbs fast. Of the 3,299 tournament lists we have read, 281 run at least one Pokémon of that type.
Who plays it
None of the tournament lists we have read mentions this card. That happens with a card that has just come out, or one players have not tried yet.
The other cards of this Pokémon
Two cards of the same Pokémon can be worth wildly different amounts — it depends on the set, the rarity and the artwork. We put all 8 Gorebyss cards on one page, priciest first.
